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(+1)

If you hug a wall it is way easier to dodge the burgers as you only need to pay attention to one side. Maybe you could add immovable obstacles that block player movement to avoid cheesing it this way, also, I got a new PB:

(1 edit)

OHHH, someone had commented about that strategy previously but I hadn't really tried it yet.
Thanks for the feedback and for the suggestion, I'll definitely look into implementing something like that to encourage movement across the screen and prevent this kind of cheesing.