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(+1)

surprisingly hard for me! It was sometimes confusing which characters were allys vs enemies. Maybe more consistent colors would help (ie green is always ally, red baddy). A cool addition could also be controlling the zombies! maybe to make a defensive wall or focus on one enemy!


lots of places you could take this, which is great!

(+1)

I think the difficulty is a bit random because sometimes you can get a lot of boxes quickly and sometimes you get screwed by the rng, haha. I was hoping the borders of the characters were enough to recognize what they were (white: player, black: ally and boxes, red: enemy units and bullets) but I'm sure I could figure out something to better distinguish them (since the sprites are so small, after all). Yeah, a lot of places I could go from this prototype, I'm not 100% sure how It'll end up being if I keep developing it.
Thanks a lot for your comment!