Played with a friend, had a lot of fun!
nespi
Creator of
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I think the presentation is nice, overall I think the current gameplay loop in kind of boring, there are many variables but If I just focus on growth it is difficult to lose. I think that if I could have more than 1 cactus and I had to manage their health and try to keep them all alive and happy until the end it would have been a bit more entertaining than just trying to get the highest score at the end, but that's just my opinion. I hope you keep improving the concept :)
Nice entry! At first I was a bit frustrated with the game (almost quit at the third level, lol) but enjoyed it at the end. I think I would have enjoyed the game a lot more if the velocity of the blocks was slower. If the intention is to make a puzzle game then maybe the game shouldn't be testing the reaction times of the player so much (personally) and the relaxing ambiance of the music would fit the gameplay more. I think only one arrow on the blocks indicating where the point of gravity is would be more intuitive or maybe it would've made me understood the mechanics a bit faster. That's all I have to say :)
Thank you! Yes, it could have a small tutorial, also there's a lot of stuff going on at the same time, so if it is your first playthrough it can be confusing. The going back to the first level is as intended, because the game is really short (only 5 levels) the player should play many times until they master the mechanics. But to remedy this I am thinking about adding a "custom game" option, so you can customize the way you play the game (hearts, summon level, upgrades and game level), so I do have this in mind.
Your game is pretty good. At first I didn't like that the camera moved towards the target after the bullet was fired, but I got used to it. Also my computer didn't have a good enough gpu apparently (I use a gtx 1650) so I had some slowdown. I appreciate the tutorial, it was really well made. I think the farthest I advanced was until level 4 (died a lot, lol) and a bit of variety in the map would have been nice. Had fun playing you game, congrats!
Loved the game! The minimalistic style works pretty well. The execution reminds me of the Kirby Air Ride game where you collect items that increase your stats before the "main" game! I think something like that could work for this game, a second phase where you have some kind of competition/race/fight with an opponent after collecting the items!