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(+1)

haha I laughed at the idea of the worm going all rambo as soon as I read the game title xD

I think you guys nailed the story/setup, the art and the sound effects. I believe however that the concept of the game could have been more focused on the worm actually going "rambo" and spreading carnage around, instead of having a lot of platforming/exploration (and I have to agree with other comments, the wall jump was a bit too harsh, maybe a bit overused, though the momentum thing was a neat idea).

I seriously think you could have a good thing going here, even more so if you decide to push harder on the "-this is a nice day to hunt me some bird-, said the worm", bombastic aspect of the game.

Thanks for the good laugh!

(+1)

I'm a big meteroidvania fan so I wanted the player to explore to find his friend [although the game is kinda linear] . I also  wanted to try to fill the world out a bit more with more bird challenges to make it more rambo-like but there was very little time lol 

yeah, level design became more of a last-minute thing which def sacrificed some of the whole bird-shooting action. still hope you enjoyed it!