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I loved it! The play was super simple but against a real human this would be super crunchy. As a board game enthusiast I am excited to see more videogames experimenting in that space. Also using the dots to indicate directional movement is so sleek and elegant.
10/10 En Passants

Holy hell, thanks a lot!

I love board games too, I really wanted to recreate the feeling of real piece and movements.

At first, it was designed as a two-players game, but it got changed since I figured testers would be playing solo. But I intend to add the two-players local after the Jam ; the code is already there for it, it just needs a bit more work ^^

Honestly, the dots are just a holdover from the time when the game was just plain without animations for maximum functionality and ease of debugging: I just needed any visual indicator to be sure my pieces behaved correctly, and it stuck when I started working on the design since it worked pretty well! =D