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One of the more creative concepts I’ve seen in the jam so far! I really like the idea of playing as a quest-giver, especially one without allegiances who might have no reservations about turning their clients on one another. Setting a bounty on your own clients makes me think – it would be fun to have a mechanic where you could potentially conspire with your clients to do unsavory quests that are very profitable for the both of you, but could ruin your reputation if words gets out. That adds another incentive to sell out your client as a bounty – you’d be destroying the evidence of your misdeed.

The presentation was also really charming, the character art was fun and expressive.

A reputation system could definitely spice things up! Really glad you enjoyed the game! Thanks for taking the time :)