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(1 edit) (+1)

Loved the idea, and the art style. It's a bit on the short side, but that's alright for a jam of course. I loved the gravity aspect, and only being able to use the top items - even though this could've been even clearer shown than the top arrows (e.g. showing a placeholder item while dragging, with an arrow from the top down to that item). My biggest complaint was that I could lose simply by having no red potions show up before the hero died. Great job!

Thanks for playing! 
Better telegraphing for the drop system was definitely on the cards, just didn't get around to it - spend way too long just getting the system to work at all x_x

The red potion lose condition was also something we were aware of, but I couldn't implement an elegant solution in time so I just upped the spawn rate for potions and hoped nobody would notice! haha

Appreciate the feedback!

I can very much relate. This was also my first jam and there was so much UX that I wish I had gotten around to but I didn't even have my levels planned before the last 2 hours, and I was still unsatisfied with some functionality stuff! Haha, the panic is definitely an experience, but it was fun as well.

(+1)

You did great for your first jam, love your idea. Certainly a lot better polished than my first attempt!