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Thanks for playing! 
Better telegraphing for the drop system was definitely on the cards, just didn't get around to it - spend way too long just getting the system to work at all x_x

The red potion lose condition was also something we were aware of, but I couldn't implement an elegant solution in time so I just upped the spawn rate for potions and hoped nobody would notice! haha

Appreciate the feedback!

I can very much relate. This was also my first jam and there was so much UX that I wish I had gotten around to but I didn't even have my levels planned before the last 2 hours, and I was still unsatisfied with some functionality stuff! Haha, the panic is definitely an experience, but it was fun as well.

(+1)

You did great for your first jam, love your idea. Certainly a lot better polished than my first attempt!