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(1 edit) (+2)

 IMO this game should be getting more attention in the jam. This game's concept and puzzle design is genius, and all the gimmicks are done really well! When possession gets introduced, I though it was pretty neat, then the pink fuzz gets added, which I though had great puzzle potential, but when it's shown that you can switch ANYTHING with anything else, not just the player, I was really blown away! My few criticisms would be that 1. The platformer and box physics feel a bit stiff and sometimes hard to control, and 2. The mouse cursor and fuzz tutorials took me a minute to get. This one is a minor complaint: In general, I really loved how you did the tutorials, but the mouse dragging one initially read as some sort of arrow to me for a bit. The fuzz one isn't bad but the mechanic was a bit unclear at first until I got it, I think it might be introduced too soon after the possession mechanic (I also think more sound and visual cues might help people understand what's going on better, but I understand that's probably a time constraint thing more than an oversight). All in all, I think this game's mechanics are really great and it could do really great expanded upon if you have the desire to!

BTW, at the time of writing I got to the first level with the fuzzy stone block, got the player up with that stone block but don't see what to do next. I'm going to keep playing later though :)

(+1)

Thank you SO much for the feedback!!! :O You know I think I might try making this game again but do it better this time. Oh and btw hint: bring the mossy stone down into the corner so you can jump up without anything else, swap yourself with the immoble object, get ontop of yourself from earlier, and swap with what is below you. From there you should figure it out, but this part requires some speed. Oh yeah and the sound thing is from not being able to implement footsteps correctly so I gave up on sound and masked it with bg music. srry lol. Anyways yeah thanks for the feedback on moss being introduced a bit early, I really didn't consider puzzles with full freedom lol. Also I hate lvl 11 you will know it when you see it :\ I apologize to the world for it. Oh and the physics bit yeah I've never made a platformer before so I had to look up 2 basic tutorials for quick player movement and of course that brought some jank :\ used default physics for most, or added gravity and friction to some. You know though I could've added animations to pushing stuff :o anyways good luck and thank-a-you so muchh for playing-a-my-game!