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threehalves

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A member registered May 22, 2021 · View creator page →

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Thanks!

this is quite possibly the greatest story told in a video game


For real though, I think this game has good potential. It could use a little work in the ways of visual polish, sound effects, and variety, but the core gameplay loop is pretty fun. I also appreciate how meme-y it is. Overall, nice job  :]

Thank you!

That's understandable. One of the things I was hoping to implement was some jump buffer / forgiveness mechanics but I didn't get around to it. Thank you for the feedback!

I got to level 15! Bloody mary was quite useful :)

Very simple but fun game. I think it could of had a bit more in the way of graphical polish, and that the mechanic where your inputs had to be adjacent could have been explained better. Regardless, I had a blast playing it. I honestly really enjoy number games like this. Well done!

Thank you! I'm glad you enjoyed. I used Pygbag to compile the game to web assembly. There was not a major performance hit as far as I can tell, but getting the code to be compatible with Pygbag did take a tiny bit of rewriting, and getting the audio to fully work was a bit of a pain (even in the current web version the sound is a bit choppy).

a most splendid experience 

the music in the bonus level goes hard

Highest score I've got so far is 102

you're that guy..

Balancing out making the yourself or the turrets stronger is a great idea and makes the game fun to replay. Super well polished too, Great job!

Simple gameplay but amazing presentation! I especially like the visual effects for changing speed, and increasing the car's horizontal speed to compensate is a good touch. Overall very well done!

Thank you!

based and calciumpilled

most perplexing...

this will be qBattle in 20XX 

Thank you! Glad you enjoyed!

This guy gets it

Thank you!

The perspective was a little unclear at first, but it was pretty cool once I understood it! The increasing difficulty with additional boxes is a good touch and it uses the theme very well. Nice job!

Very cute art style! I'm also a fan arcade-y type gameplay. The only issue I noticed was that sometimes it takes a while for the first few plushies to spawn, but that's a pretty minor issue in the grand scheme of the game. Overall I really like it, great job!

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Thanks for playing!

Thank you! good username btw :)

Thanks for playing!

Very funny concept and I enjoy how its executed, measuring things as a gameplay mechanic is pretty unique and novel. Also, all the models and general aesthetics of the game are great! Making a 3D game during the timeframe is commendable on its own, but learning modeling and making your first 3D game is even more impressive! Nice job! My only critique would be that the points are a bit meaningless, it would have been neat if there was some sort of overall ranking that factored in your combined score and time, or some in-game way to keep track of high scores. Nonetheless, very fun game! :)

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Thanks for the feedback! Currently you can hold spacebar to speed up gameplay, including dialogue (Though the criticism is still very understandable, as it's not explained  too well in game and it doesn't work on mobile). Glad you were able to enjoy regardless :) 

Nice idea, the game is very fun and well polished! Honestly with the reversed concept and showing your next tiles/moves, I found it more fun than I find regular 2048 haha. The addition of levels is also pretty cool given the limited time. My only complaints would be the lack of sound effects for some actions, like tile placing, moving, ect. and the lack of a lose state/screen. Otherwise this game is very well made, great job!

Clever premise and a very fun game! I like how the all the UI is a part of the game world and how the music is synced to the timer. My only criticism would be that the effects of some of the non-number buttons aren't very obvious at first, even after you hit them. Otherwise, I found this game very enjoyable and replayed it a few times :)

Nice game! The art and color pallet are nice, and while the game is very simple, it's also quite chaotic and fun! My only criticisms would be that I wish there was more audio/visual feedback for when the controls are reversed, and that the game overall is a bit short. Still, good job! Especially for your first game! :)

I really enjoyed this game! The main concept is quite clever and well used, and the addition of other item types was cool. The dialogue when slamming a wall was also a nice touch. I just wish it was longer! :)

Funny concept and nice execution. It took me a second to understand the objective, but once I did the game was pretty fun. Sort of reminds me of Brain Age for the Wii. Nice job!

Thank you!

Pretty challenging puzzles but excellent game!

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 IMO this game should be getting more attention in the jam. This game's concept and puzzle design is genius, and all the gimmicks are done really well! When possession gets introduced, I though it was pretty neat, then the pink fuzz gets added, which I though had great puzzle potential, but when it's shown that you can switch ANYTHING with anything else, not just the player, I was really blown away! My few criticisms would be that 1. The platformer and box physics feel a bit stiff and sometimes hard to control, and 2. The mouse cursor and fuzz tutorials took me a minute to get. This one is a minor complaint: In general, I really loved how you did the tutorials, but the mouse dragging one initially read as some sort of arrow to me for a bit. The fuzz one isn't bad but the mechanic was a bit unclear at first until I got it, I think it might be introduced too soon after the possession mechanic (I also think more sound and visual cues might help people understand what's going on better, but I understand that's probably a time constraint thing more than an oversight). All in all, I think this game's mechanics are really great and it could do really great expanded upon if you have the desire to!

BTW, at the time of writing I got to the first level with the fuzzy stone block, got the player up with that stone block but don't see what to do next. I'm going to keep playing later though :)

Thanks for the kind words :)

Thanks for playing on stream :)

Thanks for the feedback! Struggle was something I would definitely have implemented better in hindsight, it was a quick fix to solve running out of moves but I should have spent the extra time making it work more like how it does in Pokémon (only used if you have no other options). Either way, I'm glad you enjoyed! Thanks for the comment!

Quite challenging but very fun game! I like how the theme is used by swapping in-game. The graphics are simple but well-made, making the aesthetic overall look quite clean. My main criticism would just be how short the level is. But all in all this is a very fun game and I could totally see it being expanded upon!

The second fight seems to be easier for people than we though it would be, though at least the final boss is still a decent challenge. Thank you for your feedback and I'm glad you enjoyed!