You have one of the most interesting ideas I have played so far. However, I think it might be a little too ambitious for 48 hours. There are a lot of instructions front-loaded at the player at the beginning and not much play to learn. This makes the rating system used in the game kinda acting as a black box which is realistic as the game developer does rarely know why the player like or dislikes certain things, however for a game it makes it hard to master.
I could easily see this game being expanded and having a more hands-on version of Game Developer Tycoon. Overall, I like the game but I would have loved to see/play it after a little longer in the "development" oven.