Play Design Feedback
- Flying enemies are annoying, difficult to hit them and very evasive without tracking. I think it has to do with a lack of "enemy chaser" options and their evasiveness.
I suggest differentiating fliers that are easy to hit (because they stay in front of you for a while), and harder fliers (because they evade the way they currently do and do ranged attacks).
- There's a small underwater pool part of the map where it is difficult to get out of because the ledge is lower than normal and flying is difficult when there are so many enemies around.
Normally I thought that you would die if you went off the ledge, or drown like Sonic over time, but apparently cunny pink doesn't do that and keeps getting chased by fliers.
- Tracking seems to go on forever, jumping off a high ledge in stage 1 into the underwater pool it seems like half the stage's bats have come after me, unsure if intentional part of level.
- Heroine is fast, so you tend to lose health quite easily when enemies bunch up around you.
- Visuals are great, very UWOOOOH, cute and funny.
Bugs
- Game crashes on PC when you die
- Game crashes on PC after you defeat the elf in tutorial and go through the door
- (?) Minotaur in stage 1 tracks you forever, even reaching the left red door, funny thing: you can lock him inside the small room because he has no red keys lol