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(+1)

Reminds me of the Luigi's Mansion minigame in NintendoLand. Your game is cute, plays well.

I'd just say that I was expecting a consequence to having the flashlight shine on the ghost, so I was avoiding it at first. I thought it might've been how the game was balanced - breaking things super close to the guy scaring him more, but being caught by the flashlight meaning it was over. But nah, I found out being touched by the flashlight doesn't do anything to the ghost. Maybe something to consider?

(+1)

How the  heck did I not think of that, it's literally just putting 2 and 2 together. That gives some risk vs reward kinda stuff which the game was lacking!
Thanks for the idea!