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(+1)

It's a fun concept! It took me a while to understand that the achievements are hinting me how to pass the level. I think my confusion came from some level are passible with an achievement? Is that on purpose or is that a bug?

I also liked the  8-bit animations, and the platforming physics. I read from the comments down below it's not what you wanted exactly,  but I liked that the up arrow gives me a bit more wiggle room when I jump XD

Great submission!

Thank you!

We weren’t totally sure whether we should make there be some levels that you could pass even with an achievement. It wasn’t a bug, but it’s something we might change in a hypothetical future of the game. We tried to make it reasonably clear that was okay on the levels where it was with the level’s opening dialogue (“something tells me I can get at most one achievement” and “maybe if I only accomplish one of these feats it’ll be okay”), but I understand the confusion since that made the “rules” a bit inconsistent between levels.

Also, so pleased to hear you liked the platforming physics! It’s not how we wanted it to feel exactly, but it’s nice to hear it isn’t universally disliked :) It definitely plays better with a gamepad because you have more granular control, but we tried to make both control schemes reasonably acceptable.