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Decent start. However the wall jumping seems inconsistent and the spikes change on weird timing and I got frustrated and stuck at the beginning of the second area as a result. I do like the concept of the level changing every time you jump. I've seen that before in areas of games but never for an entire game, so it could be a cool idea to explore.

yeah, the wall jumping really needed a bit more love. It was hard balancing giving the player enough time to get away from the wall before the vines changed, but not too much time so that they are jumping into the other vines before they dissappear.