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(1 edit)

I found an issue where if you record the same note twice at the same time point in the same instrument in two loops the level becomes kind of impossible to beat. I encountered this when recording a beat where it felt natural to play the ending beat that also happened to be the starting beat of the next loop

Here's a minimal example:

R3N10:14
12-07-2023C0L0H0I0Q1M0S0K0T0,0T

And here's an example in a full song (the keyboard that plays chords is one example):

R3N09:55
12-07-2023C0L0H0I0Q1M0S0K0T0,1.91,3.91T1.53,2.91I1Q1M0S0K0T0.09,1.56,2.04,4.08,0.02T3.13,7.18T6.09I4Q1M0S0K0T0.02,5.64T2.47,4.46T1.99,3.93T1.55,7.04I5Q1M0S0K0T6.48,0.02,2.06,5.87T6.96,3.95T7.48,2.03,5.84T0.02,3.95I6Q1M0S1K0T0,0T3.17,5.04,7.49T4.15,6.46T6.04K1T0,4.06,0T1.89,7T0,7.02T1.89,4.06,0I7Q1M0S0K0T0.47,1.38,2.34,2.87,5.37,6.86T4.04,5.86

I've also encountered the same issue in some random beat levels.

Hi thanks for such a clear and detailed explanation of the problem! :)

I've been doing a lot of work on the beatmaker recently and I think that this problem is already partly solved in the development version when making beats. (It doesn't allow you to place two notes too close together) although the problem with the random beats still exists. I'll try to take another look at that before the uploading next update.

I'm holding off on updating the game for a while as I still need to round a few things off before it's ready for people to use, so it might be a while before you can try out the changes.