I've managed to get in the large top right area using that trick, but I can't find any possible spots to do it to actually get to the star itself?
LambdaDuck
Recent community posts
I found an issue where if you record the same note twice at the same time point in the same instrument in two loops the level becomes kind of impossible to beat. I encountered this when recording a beat where it felt natural to play the ending beat that also happened to be the starting beat of the next loop
Here's a minimal example:
R3N10:14 12-07-2023C0L0H0I0Q1M0S0K0T0,0T
And here's an example in a full song (the keyboard that plays chords is one example):
R3N09:55 12-07-2023C0L0H0I0Q1M0S0K0T0,1.91,3.91T1.53,2.91I1Q1M0S0K0T0.09,1.56,2.04,4.08,0.02T3.13,7.18T6.09I4Q1M0S0K0T0.02,5.64T2.47,4.46T1.99,3.93T1.55,7.04I5Q1M0S0K0T6.48,0.02,2.06,5.87T6.96,3.95T7.48,2.03,5.84T0.02,3.95I6Q1M0S1K0T0,0T3.17,5.04,7.49T4.15,6.46T6.04K1T0,4.06,0T1.89,7T0,7.02T1.89,4.06,0I7Q1M0S0K0T0.47,1.38,2.34,2.87,5.37,6.86T4.04,5.86
I've also encountered the same issue in some random beat levels.
Nice little game! I think the game would benefit from not having the price of all upgrades go up as much at the same time, so spreading out the upgrades is more worthwhile.
As it works currently, the only upgrade that is worth buying is the coding speed, none other give exponential benefits from the exponential cost. If the price of an upgrade only depended on how many of that specific upgrade you've bought, then the other upgrades could be used as well.