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  • The paddle actually is just trying its best to attack the crown, and if there's no better way it will mostly just shoot straight at it. Might be annoying, but it's literally in the name, so... jk, I agree it needs improving :)
  • You're right about the fact it's hard to understand how you're given new blocks. We ran out of time when working on HUD and decided in the last moment to just type the explanation under the playing field, but that's not a good way to present important concepts to the player, obviously, must be improved made from scratch.
  • True about awkwardness with placing sometimes, we'll probably add a way to aim further/nearer at the very least.
  • Yeah, there's a lot of potential ways to add variety to the game loop, including some ways to "attack" the paddle, add special attacks to the paddle itself, etc. Definitely worth exploring!
  • Given that right now the goal is to maximize the score for the leader board, perhaps the best course of action when you have no blocks left is to just sacrifice the crown and run with the points :) But I agree, in a more sophisticated version this endgame strategy would be pretty boring.

That was a lot of good points, thanks a lot for sharing your thoughts! :)