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(+1)

It's an interesting idea however the collisions completely broke for me and I could clip through any wall. I'm also wondering what mechanics could be added to it to make moving the board actually different to moving the player. Maybe tilting the board as it moves could allow hazards to move around it or something? I don't know. I liked the way it looked and sounded 😄

Thanks for playing and I appreciate your feedback! Yeah I had board tilting in progress but scrapped it before submission. 

Also there's a big collision issue and while trying to fix, I found major technical/design flaws as well. 

Just like your suggestion, hazards to move around that triggers damage, such as lava seem to be ideal for this design rather than continuous brick wall obstacles. 

Planning to add the learned content after reviews. I'm glad that you liked the game!