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I always love to see a RPG Maker game that tries new things since it's one of my favorite engines.

It can be a struggle to reign RPG Maker in properly at times so I completely understand the struggle for managing it in a 48 hour jam. I've had trouble with it before even in a 10 day game jam.

Putting the glitches aside since others have covered them well, I love the concept and with some general polish I think it could make for a very unique experience!

Don't be too hard on yourself, 48 hours is very little time to get the game exported and running at all so that alone is an accomplishment in of itself. I found myself enjoying this one quite a bit!