Interesting game but not so creative! Art and sounds looking good for concept. It's really nice this save thing. Good Job!
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Roleminal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2506 | 3.121 | 3.121 |
Overall | #3146 | 2.859 | 2.859 |
Creativity | #3194 | 3.000 | 3.000 |
Enjoyment | #3668 | 2.455 | 2.455 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, ladders can be lethal, the player can be the enemy, floor holes can be loopholes and spikes can be intangible.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I struggled a bit to understand the concept but I think the presentation is nice. Just need a different tutorial that also shows the buttons in game and reminds me of the goal. Points for going ambitious with the cleverness. I recommend sticking to one main mechanic, in your case maybe player can be enemy, and then toggle it on/off and just polish that rather than trying multiple ideas first.
Woah!! Loved the visuals!! Push it over the play store!! Well made!!
Love to see another RPG Maker game in this Jam too!
The art and music are greater, and the game as a whole gives me a "portal" vibe, and absolutely love it and would like to see more!
Nice game, I didn't expect an RPG Maker entry! Good puzzle design, kept me engaged until I figured it out! Good job!
Never knew RPG maker can be used in this way. Very fun, the music is neat and the visuals as well!
I always love to see a RPG Maker game that tries new things since it's one of my favorite engines.
It can be a struggle to reign RPG Maker in properly at times so I completely understand the struggle for managing it in a 48 hour jam. I've had trouble with it before even in a 10 day game jam.
Putting the glitches aside since others have covered them well, I love the concept and with some general polish I think it could make for a very unique experience!
Don't be too hard on yourself, 48 hours is very little time to get the game exported and running at all so that alone is an accomplishment in of itself. I found myself enjoying this one quite a bit!
Howdy!
I tried your game and, looking at your art, it’s a great compliment! Thank you!
Usually, I try to expand and improve my game pages after a bit of rest, but unfortunately this entry is really bad and I feel discouraged at making everyone know this game at this state. Anyway, I included more informations as you request and informed the players about a game-breaking bug. I really hope to do better in the next jams, because I am really disappointed of this game and working hard for fixing it.
Have a good day!
Nice art and music, but the gameplay felt a little bad, and hard to understand at some points, the movement was nice, and the transitions. Also on one level player was not pixel art it looked more like Link from Zelda.
Please consider rating our game.
Howdy!
Unfortunately, you encountered a bug.
When you lose to the last level, it reloads the debug version and not the correct one, so everything fall apart. I know I didn’t make a good job for this one, it was my first 48 hour game jam and I know next time how to move for making a better experience.
Thank you for your time and your review, I have done the same for “Until you Fail”, a entry I liked.
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