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Hmmmm even if it wasn't positionable camera angles, I think a floor, a drop-shadow for the ball, and ray-cast enemy sprites (like in Doom/Wolfenstein) would be good; the enemy size would allow you to see how far back an enemy was, and you could watch the shadow pass along the floor to get some depth perception.  But I'm sure there are a hundred ways to skin this cat :]

ohhh i never thought about shadows this is such a good point

yeah