Wow the effort that went into the style is insane
i like half life 2
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I'm gonna play this and document my thoughts as I go:
in the first few seconds of the game the camera was stationary and i was pressing the arrow keys but nothing happened, i didnt know its a cutscene
the player movement is done very fluidly, i like that
the soundtrack reminds me of portal's ost
its frustrating when i try to fit in gaps that are the exact same size as the player
i like how the sky changes color
the sound that plays when jumping gets repetitive- maybe have different types of surfaces and it can play a different sound depending on what surface you jump from, idk
an invisible wall stopped me and i thought it was a bug but when the game revealed the reflection it was so cool. i like that idea alot, and i like how it wobbles like a water reflection.
feels like im playing in a qr code
oh? a square was blocking my path and i thought its a wall but i went inside of it, and that inverted the gravity. interesting, then on the next level i got stuck because it wasnt clear to me that all black squares are now special, and you can go through them only from the vertical walls, the ceiling and floor are solid. find a way to introduce players in a more obvious way-
okay those levels with the inverting gravity solid blocks are very creative, i like how you have to use momentum to progress forward.
i completed the level but im still on it, just with the sky darker
ah okay at least im getting faster every time.
oh its all red now, now that i think about it again, i like how it transitioned tbh
who am i chasing
i appreciate the feature which allows the players to jump a tiny bit after they leave a platform, but i feel like some levels actually rely on this mechanic, and that i have to do moves that look impossible and feel unintuitive to execute (or maybe i just didnt see the intended way)
oh i finished the game. i chased down the red dude and then i became a ninja with 3 eyes. i went up to the other square and the sky became black and the game restarted- i wish it showed a "the end" or something, but yeah
well it was a game, i didn't get bored of it for 23 minutes straight so thats a good thing lol.
Idk what else to say, maybe theres a deeper meaning to everything like a story or something but it went over my head.
I wonder what would've happened if at the end i went in the other direction, away from the other dude, because i saw that the sky gets brighter the further away you get away from him.
Well i hope my honest feedback was helpful in some way!
ooh im usually bored by 2d games but not this one
its surprisingly dynamic and fast paced, without being overwhelming. Even though I didnt know what to do it still wasnt overwhelming.
Yeah the only thing about this game is that judging by the description it seems very complex and i didnt understand it (i tried)
Make sure to write the description with as few words as possible and while keeping in mind that people tend to skim through text (even when the text is in the game itself)
But still, I had fun :D
omg you had almost the same idea as me lol. (but in my game you throw golf balls at players)
I like how responsive you made everything, the camera rumbling, and obvious visual indicators for critical stuff
And I *really* like how the health bar pauses for a bit when you eat someone or get hit
The game is so well polished that i don't even have constructive criticism to give lol
The only thing maybe is that players disappear when they get eated, maybe a slight <falling down a hole and squishing> animation would help with that. But that's such a minor thing compared to everything else which is exceptionally well executed :D
oooo this was actually really fun to play
like i thought its a simple game but i was pleasantly surprised
maybe its because of the voice over which gave it depth
i just felt like it wasnt obivous at all that the player can change direction so i got stuck reallly hard in some levels
but yeah
the ending is unnerving lol
5/5 ))