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i like half life 2

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A member registered Jul 07, 2023 · View creator page →

Creator of

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Wow the effort that went into the style is insane

Thank you!

This is a good idea yeah

same

fortnite

yay thank you

!!!!!

i tried to check it out but the page is missing

(1 edit)

I only made a windows build and downloading stuff for a web build would've taken more time :c

idk whats going on but i like the atmosphere

This is it Luigi

Will you make a continuation?? No pressure ofc :D

I really appreciate the amount of polish in thi sgame

yo real

oh okay
glad i could be of help)

ohh whoops i thought it was the end and i closed the app :D

(2 edits)

I'm gonna play this and document my thoughts as I go:

in the first few seconds of the game the camera was stationary and i was pressing the arrow keys but nothing happened, i didnt know its a cutscene

the player movement is done very fluidly, i like that

the soundtrack reminds me of portal's ost

its frustrating when i try to fit in gaps that are the exact same size as the player

i like how the sky changes color

the sound that plays when jumping gets repetitive- maybe have different types of surfaces and it can play a different sound depending on what surface you jump from, idk

an invisible wall stopped me and i thought it was a bug but when the game revealed the reflection it was so cool. i like that idea alot, and i like how it wobbles like a water reflection.

feels like im playing in a qr code

oh? a square was blocking my path and i thought its a wall but i went inside of it, and that inverted the gravity. interesting, then on the next level i got stuck because it wasnt clear to me that all black squares are now special, and you can go through them only from the vertical walls, the ceiling and floor are solid. find a way to introduce players in a more obvious way-

okay those levels with the inverting gravity solid blocks are very creative, i like how you have to use momentum to progress forward.

i completed the level but im still on it, just with the sky darker

ah okay at least im getting faster every time.

oh its all red now, now that i think about it again, i like how it transitioned tbh

who am i chasing

i appreciate the feature which allows the players to jump a tiny bit after they leave a platform, but i feel like some levels actually rely on this mechanic, and that i have to do moves that look impossible and feel unintuitive to execute (or maybe i just didnt see the intended way)

oh i finished the game. i chased down the red dude and then i became a ninja with 3 eyes. i went up to the other square and the sky became black and the game restarted- i wish it showed a "the end" or something, but yeah

well it was a game, i didn't get bored of it for 23 minutes straight so thats a good thing lol.

Idk what else to say, maybe theres a deeper meaning to everything like a story or something but it went over my head.

I wonder what would've happened if at the end i went in the other direction, away from the other dude, because i saw that the sky gets brighter the further away you get away from him.

Well i hope my honest feedback was helpful in some way!

hell yeah, its a great excuse to finally make something on godot!

it looks so cool
I wish the lines were mapped onto the uv map, but it was still cool

i discovered that you can just drive in the distance and get outside the map lol, but i was surprised to see that i didnt fall in the void

Just saw the "church is closed, dude" video
i love this game so much lol

Ey i thought its kinda finnicky and tedious because its very hard to not kill the player
I really like it tho

o thanks :D
hmm, if i understand you i think you mean that the balls go above the players despite aiming properly no? I made it so that you need to tilt the hole forward like at 90% not fully tilted forward for the auto aiming to work (yea in hindsight this feature seems like a bug now lmao)

oh i see
yeah someone else said a crosshair would help so yeah, thanks for the feedback

ay thank

o, thank)
can you please explain in more detail whats wrong so that i know how to improve it?

this is one of the top games for this jam imo

it only needs a more obvious introduction to the game mechanics for dumb ppl like me lol

5/5 )))

ooh im usually bored by 2d games but not this one

its surprisingly dynamic and fast paced, without being overwhelming. Even though I didnt know what to do it still wasnt overwhelming.

Yeah the only thing about this game is that judging by the description it seems very complex and i didnt understand it (i tried)

Make sure to write the description with as few words as possible and while keeping in mind that people tend to skim through text (even when the text is in the game itself)

But still, I had fun :D

(2 edits)

Thanks :D

Yeah I didnt use any engine just html with javascript painting on canvas so I had to make a compromise with the graphics lol, but am proud that it looks like a game at least

mhm)

thank)
lol yeah i thought the same thing whoops
everythings a lesson tho

thanks))
Ah the <cant shoot balls fast enough> is a game mechanic-

i think it actually needs a proper introduction to how the game works so that people know how to play xd

(4 edits)

omg you had almost the same idea as me lol. (but in my game you throw golf balls at players)


I like how responsive you made everything, the camera rumbling, and obvious visual indicators for critical stuff

And I *really* like how the health bar pauses for a bit when you eat someone or get hit
The game is so well polished that i don't even have constructive criticism to give lol

The only thing maybe is that players disappear when they get eated, maybe a slight <falling down a hole and squishing> animation would help with that. But that's such a minor thing compared to everything else which is exceptionally well executed :D

interesting game

oooo this was actually really fun to play
like i thought its a simple game but i was pleasantly surprised
maybe its because of the voice over which gave it depth

i just felt like it wasnt obivous at all that the player can change direction so i got stuck reallly hard in some levels
but yeah

the ending is unnerving lol

5/5 ))

i was immediately immersed in the atmosphere, the itch io page itself adds so much too!

im abit sad that the game didnt recognize some of my funy titles :(

maybe you can use ai? :o

then this game will be so cool, im already imagining a improved version and wanting to play it :D

oumph
oumph
ieee
aaah
ieee
aaah
oumph
/10

felt like a fever dream lol

o


okay

hmm i wonder if i can somehow implement a "invisible tutorial" for this game like how valve does

ohhh i never thought about shadows this is such a good point

yeah

)))