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(+1)

Interesting concept, I enjoyed trying to stay on the screen while staying out of the vision of the guard.
Are you planning on continuing this? Also, it seems that the controls are relative to the camera view, personally i find that a bit disorienting but perhaps that was the point.

(+1)

I do plan on posting a better version of the demo after the review period and I've already started working on it. The controls are intentionally relative to the guard, as it was actually more disorienting to me when I left it static. I can say from experience adding to my unsubmitted version that it's way easier when there are multiple guards and you can switch pov. I also intend to eventually add a minimap or something so you can tell if you got stuck in a corner. Thanks for playing! I'm exceedingly new to this so any amount of feedback or player experience is helpful.