The voiceovers were a really nice touch
friend_the_tiefling
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I do plan on posting a better version of the demo after the review period and I've already started working on it. The controls are intentionally relative to the guard, as it was actually more disorienting to me when I left it static. I can say from experience adding to my unsubmitted version that it's way easier when there are multiple guards and you can switch pov. I also intend to eventually add a minimap or something so you can tell if you got stuck in a corner. Thanks for playing! I'm exceedingly new to this so any amount of feedback or player experience is helpful.
thanks for your feedback! I didn't get as much done because I was working on friday and saturday, so functionality is limited. Switching between different guards is actually an idea I always intended, and that I figured out and added on monday. My plan is to work on it more and publish the more complete demo after the review period is over. Also the wall textures are not on purpose, I just ran out of time to figure out how to make it render with the right tile size lol.