Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

friend_the_tiefling

18
Posts
2
Followers
8
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

it only gives you about half a second to react after the other wizard starts their attack animation, so it can be pretty hard! I couldn't even beat it for a while 

such a cool concept

love the monster fish 

😔

it's kind of hypnotic to just sit and watch the little guys run around

seems like the end screen is broken, if it cuts to just clouds over the whole screen it means you won 

CLARIFICATION because I didn't describe it very well, the object of the game is to wait until the other wizard tries to attack you and counterattack as quickly as possible. Holding down the button plays a charge animation and has a chance to taunt them but it is not required to attack successfully. 

yeah sorry lol, I put the instructions in the description because I didn't want to make the menu more complicated 

This is actually awesome. The movement as part of the card mechanics is really interesting, and I could see it being expanded even more. Only issue is it seems like it gets stuck in the skull levels and won't progress even after I've killed all the enemies, but I tried a few times because the game is fun enough that I wanted to see what a full run looks like!!

That was pretty cool! I love the risk/reward thing with the clouds 

this is so silly (I love it)

the movement doesn't seem to be working, is that a bug or am I just not doing something right

I played until I had all the upgrades just to see what was at the bottom, so solid game loop! Kept thinking there would be a Cthulhu or something but maybe I've just played too much Dredge 

It should work if you release when the other wizard starts moving back and upwards at the start of their attack. Currently its set so they should all attack within about 40 seconds. 

Maybe I described it weirdly, but there's  no charge up period so you can also just click when you see the attack coming. Let me know if it works! You should have 0.6 seconds to react, ramping down to 0.4.

The voiceovers were a really nice touch

I do plan on posting a better version of the demo after the review period and I've already started working on it. The controls are intentionally relative to the guard, as it was actually more disorienting to me when I left it static. I can say from experience adding to my unsubmitted version that it's way easier when there are multiple guards and you can switch pov. I also intend to eventually add a minimap or something so you can tell if you got stuck in a corner. Thanks for playing! I'm exceedingly new to this so any amount of feedback or player experience is helpful. 

thanks for your feedback! I didn't get as much done because I was working on friday and saturday, so functionality is limited. Switching between different guards is actually an idea I always intended, and that I figured out and added on monday. My plan is to work on it more and publish the more complete demo after the review period is over. Also the wall textures are not on purpose, I just ran out of time to figure out how to make it render with the right tile size lol. 

I was running out of time and made the description fast; in more clear terms the idea is that you are a shadow creature hiding from guards but you can only see the world through their eyes. It's really more of a demo/proof-of-concept, but I hope y'all enjoy anyway!