Of course there are problems with the implementation, but the idea is funny, I wonder if it was difficult to do this on Godot
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i havent used unity or unreal too much, but i think the time sink wasn't because of godot, more just that i was trying to figure stuff out. most of the time i spent was just trying to wrangle the physics of the car to not rotate on its z axis lol, but now i know how to do that. thanks for playing : )