thanks for playing, yeah it just does that....
SpadeInTheDirt
Creator of
Recent community posts
very impressive for 3 days. i think the red guys shouldnt be able to instantly shoot you untelegraphed, if you only have your main attack, they can attack you faster than you react i think. the only way to deal with them to guarantee no damage is to hide behind a corner and tickle them through the wall. also its kinda cheesable if you have your m2 lightning, you can crawl slowly until you see see an enemy thats out of activation range, they kinda just stand there and you can zap them for free
funny story too
very cool game, i didnt like the part where you had to drop from platform to platform so i pushed myself through the last floor using the green exam to pass that lol. also i wish i wasnt so slow and i could jump higher/ longer and that the trigger boxes for the stamps and exam were bigger & more aligned with their visuals. but very nice game and concept, difficult to juggle stamping exams and platforming at the same time. funny exams too
Very fun game, though I think there should be a ramping price for miners since you can get exponential growth of money by spamming miners. At some point in the game, you can end by spamming the exploding ticks because of your cash flow. Either that, or perhaps the AI of the knight should begin to prioritize miners at some point. It's still fun when you have a ton of money, since it's funny to watch the knight get swamped by imps.
Either way, it's a real fun game, love the art as well.
i havent used unity or unreal too much, but i think the time sink wasn't because of godot, more just that i was trying to figure stuff out. most of the time i spent was just trying to wrangle the physics of the car to not rotate on its z axis lol, but now i know how to do that. thanks for playing : )
my gpu is burning up :0
i like the idea but it gets a bit monotonous, perhaps you can add events that force the player to change their priorities so that they don't just go in a circle feeding everyone. i'm not sure what energy does, but i like that idea of multiple resources. as for the framerate problems when there are lots of zombies, i think you can use gpu instancing to make lots of zombies with better performance, but i don't know how exactly to do that.
neat concept
it was a bit confusing on how to play at first, especially what the numbers meant, but once you understand what the abilities do and what frenzy does, its pretty fun.
its kinda cheesy since you can clog up the entrance with 2 wizards or a 1 meatball, maybe you could turn that into a real strat by making a maze level with multiple paths to the wall and entrances to the maze, so you have to choose where to spend your stamina. the frenzy meter is a neat thing to spice up the gameplay, but i just ended up spamming the hallway with meatballs and wizards, maybe you could add more "instant" abilites like the traps, but that do damage.
i found myself just waiting for wizards or meatballs when out of stamina, maybe you could add something to do while waiting for stamina, like maybe you can click on the adventurers to damage or kill them one by one.
i like this game alot its a lot of fun, my high score was 6621
Cool game, maybe you could add a prediction system to see the ball's path in the future, but that sounds difficult to implement. I would say that maybe the physics could be tightened up but I kind of liked the physics since it made it more challenging with timing moving the platforms. I liked the idea and the levels each offer different neat challenges. Good job : )