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(+1)

You remember these?

I almost don't. These events were not implemented properly and the success rate was pretty much always too low so I didn't bother doing them that often.

Next version will make this events more rewarding. You will always succeed and get a skill point plus some silver depending on your skill. Your morality will also improve a bit.

This will make doing these events always benefitial, unless you want to be evil.

Next new thing will be shrines.

You will be able to light the candles on these if you are member of the church faction. 

But you will also be able to donate and pray / meditate on these once a week. 

This will raise your mood, reastore some hitpoints and change you morality a bit.

Question: What's the use of morality right now? I haven't been online for the past few weeks so I'm sorry if this is a dumb question but I can't seem to find the answer in previous blogs.

Every ten points you get will give you a perk. 

For example, if you get ten bad points, you will stop losing mood for killing animals and you will get a shop discount when you get ten good points. Morality goes from -100 to +100, so there are 18 perks you can get from morality in total.

This also means that you can lose these perks, so if you are good and decide to become bad, you will lose your good perks.

In the future, I will use morality in stead of most dialogue choices. The main character will simply say things and make decision based on your morality. You will still be able to select from multiple options whenever a major choice comes up.