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(+1)

the visuals and music/sound effects are great, and i really liked the concept behind the battle system, but it felt kind of jarring being in the middle of swapping tiles and having to pause for the battle animation, and it was kind of hard to swap focus between the tiles and moving through the menu. i think it's a great idea, and i think maybe just letting the player move tiles while animations are going or letting them toggle between the menu and the tiles themself would really help w pacing of the battles

(+1)

Thanks for your feedback. If I pursue this project in the future, do you think it'd help if enemy attacks were delayed until you were finished moving a tile? I don't know if it'd be feasible to let you keep matching even as an enemy attacks, but then you wouldn't get stuck in the middle of matching a tile, at least. The UI for this game could use some improvement, so I'll take your suggestions for the battle menu into consideration if I decide to extend it into a full game. 

(+1)

yeah i think that might help, that and maybe having like a stronger visual indicator that you're waiting for an enemy's attack to finish before you can keep moving tiles would probably be good together