Really fun mechanics! Interesting how you use the relatively slow rhythm of the frog's movement to create tension. And how you integrated a quick reaction component in a puzzle-ish game - when you need to trigger a car last second for example.
Also, I love how the cars look.
I am curious - how/if you managed to provide an endless gameplay. Because the cars' pattern seems somewhat randomised. So I imagine it was a challenge to prevent dead ends from being generated.
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Thank you, and a good question! To answer it: as long as you are paying attention to the upcoming lanes, you can pretty much solve most of the bad outcomes for the frog by giving yourself a buffer. In any case, there is room for improvement, as sometime there are still some close to impossible encounters " dead ends " as you mentioned. :)