Really fun mechanics! Interesting how you use the relatively slow rhythm of the frog's movement to create tension. And how you integrated a quick reaction component in a puzzle-ish game - when you need to trigger a car last second for example.
Also, I love how the cars look.
I am curious - how/if you managed to provide an endless gameplay. Because the cars' pattern seems somewhat randomised. So I imagine it was a challenge to prevent dead ends from being generated.
Flaveea
1
Posts
A member registered Jul 12, 2023