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There are a number of ways the design can go down, but ultimately what the game needs is just straight development and testing time.
The tutorial was added literally in the last hour as a hail mary to at least make sense of whatever is going on, and that will probably be a focus.
Another thing is balancing the tracks themselves. Right now, there's not a lot of information about when to shoot and when to act, so that will have to be fixed.
The bots actually have several identifiers, that signal when they find you, and when is the last possible window for you to act (it's the third sound that it makes after it starts... making sounds), so if you know that it takes 5( or however much) beats after the bot gets activated, you'll know when to take your action. It might be a literal number telling you when you'll die, or just a better signal on the metronome.
Thanks for your input, I think we will probably update the game a little bit after the voting period to adress our own concerns.

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Those sound like nice fixes! Looking forward to play it when ready!