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(1 edit) (+1)

Woohoo! 1:47 :) I liked the visual style, and the 3D backgrounds were cool.

At first i wondered if I was cheesing the puzzles buy moving the blocks while the character was moving, but then the puzzles started requiring it! Very fun, we had related ideas of platformer vs level designer

(1 edit) (+1)

Thanks! My idea was to give the player the option to either lay out the level first or just cheese it, like in the first level as you can complete it pushing the player around. But I'll be careful for the next levels to make the cheese less obvious.