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I wonder if your character moved by a tile when going from laying to standing (like a brick rolling onto a new side). I feel like most games like this do it this way, and during the level design process I was really mad at myself for having done otherwise (it gives the player a lot of options on each tile unless you place trees and such limiting the directions he can fall.) In the end I’m proud of the levels I came up with but ye it’s interesting how a tiny decision can make such a big difference.

Thank you very much for the kind comment.