Thank you very much! Loved your game as well.
fatnose
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I loved the presentation on this one (although I played without sounds on) and the idea. It really is a beautiful game and the different victim types were really well introduced. The snapping mouse added to that polish as well. One thing I’m surprised nobody mentioned however is why oh why put a timer??? I feel the easiest improvement on this game would be removing it, and it would allow for more interesting puzzles where you feel like a detective figuring out the origin of each bullet. More importantly the timer made this a lot harder to play with a track pad and stressful. I don’t know I really disagree with that decision even more so because of how top notch everything else was. You should consider pushing this idea even further once this is over for a full release!
Thank you so much for the review! I agree for the camera thing, I considered having it follow the player but it was just too janky, maybe with extra time letting the player rotate the scene like in captain toad?
For puzzle 8 I’m still super salty to hear that haha, that puzzle is one of my favorite but the bug is just at such a convenient location that most people accidentaly stumble upon it without any ill intent.
thanks a lot and agreed for the direction, I found out last hour or so that Godot has a toggle to turn the game into isometric which would’ve also helped with it, but having not designed visually with that view in mind it just felt too risky to switch last minute.
And great compliment for the puzzles, it’s always hard to gage difficulty without playtesters I’m glad to hear it was the right balance for you.
I wonder if your character moved by a tile when going from laying to standing (like a brick rolling onto a new side). I feel like most games like this do it this way, and during the level design process I was really mad at myself for having done otherwise (it gives the player a lot of options on each tile unless you place trees and such limiting the directions he can fall.) In the end I’m proud of the levels I came up with but ye it’s interesting how a tiny decision can make such a big difference.
Thank you very much for the kind comment.
Sorry for the bug, there’s always the K key to skip levels but I didn’t advertize it enough (I should’ve just left the ingame indicator I had made even if it was a bit of a clunky implementation). But ye it’s possible it wouldn’t let you fall (although it should’ve changed after a restart probably).
About that last comment, I considered ending the game with “you killed 10 innocent people, which is 2 more than Charles Manson” but decided against it cus it was just not in the theme haha.
yessss somebody mentioned it the first hour I posted, heartbreaking! especially when it was just a matter of not making the water hitbox big enough (could’ve made it 1000 by 1000 and be done with it).
Even more sad that it happened on level 8, probably my proudest with level 4. There’s another horrible bug that is counter intuitive no one’s found it yet so finger’s crossed it stays this way.
thank you so much, sad to hear you didn’t get through 8 it’s my proudest puzzle in any game I made so far. The solution is actually quite simple (besides the fact that you can cheat and go in the water at the back apparently lol) and you simply reuse the concept from the level before. The solution goes: Right Up Right Up Up Left.
Also you can always press K to skip (I tried explaining that in game but removed an unelegant solution and just wrote it in the description.
Anyways thank you for your kind review, especially glad you liked my sound design and song.
beautiful presentation and idea, reached 625 in the end however instead of falling he just froze, maybe he didn't want to say goodbye. Accelerating the pace definitely made the game a lot more fun. Maybe if you want to work more on this, the possiblity of changing layers/floors? It could add more variety in the gears placement and preferred options, and would make NOT placing a platform a valid option at times. Anyways good marks all around!
loooovely puzzle game wish I had more time to play. One thing I will say (but I mostly got unlucky with my first few moves) I genuinely thought these were buttons at first not boxes. Because everytime I would "walk" on them the button right next to it would "activate". So level 2 was a little confusing. But ye great game and very creative puzzles.
did you forget to hide the end-screen or smthg hahaha.
Liked the game as well although I don't think I won a single time as hole trying to get the player to win. Kept going in juuuust after the loss message.
Maybe it's my puzzle brain tho, but I would've gone with a predefined trajectory for the ball and the ability to rotate etc.. then the game becomes more of a fine tuning experience and it let's you make more complex courses..