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Pretty neat design, for the areas without issues the game seems pretty polished, though there were a few things I wish the game had (that aren't bug fixes): if s is crouch, then it should be made clear if the player must use the s key in tandem with a or d (which is currently the case), and if not, have sprite change to demonstrate crouching when not paired with a or d; more clarity with level design (at the part with the pots and the air blowing up, I got confused what I had to do because I didn't know I was supposed to jump myself, not just be lifted up by air); consistency in art direction (the pixel detail of the blender compared to the rest of the sprites)

Thanks, appreciate the feedback! I am proud with the movement we got together, but there sure is a bunch of polish to be done to make it feel just right!

Art and Level design direction are 2 areas we hope to improve next year. Our team was a bit too big and we had some struggles we didn’t expect due to that. Hope we can improve on that!