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Let it cook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1117 | 3.740 | 3.740 |
Overall | #1758 | 3.333 | 3.333 |
Enjoyment | #1795 | 3.140 | 3.140 |
Creativity | #2877 | 3.120 | 3.120 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a cooking game, but instead of being the cook, you are the food that doesn't want to be eaten!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Your game was assigned to me via Review Swap from the Post Jam Productions Server :)
It's very cute! The amount of artwork done in such a short jam is kind of mind-boggling :O
I got stuck in the second area, where I pressed W near the TV and nothing happened - I am assuming this would normally open up the next area because I couldn't go forward any further. As such, I didn't really get to utilize the different mechanics listed in the opening screen other than jump (and a brief roll under some sausage links).
As for constructive feedback, from the jam theme perspective, I would like to have seen more of a role-reversal aspect - what I did get to play felt like a classic platformer but you happen to be an egg, nothing that seemed like a reversal. But perhaps I just didn't get far enough to see this in action!
It feels like a very ambitious project so I am super impressed with how slick the visuals are and how much content is in the game. Amazingly well done!
Thanks for the review then! Glad you liked our art style =D
The W near the TV was a item pickup - the item was hovering up and down, glowing and then vanished - a icon in the bottom left should also have lit up afterwards. As this game is a metroidvania, backtracking is a big part of it - you were supposed to return to the first area, where you could use the item you had picked up by following the only other path. I was afraid someone could get stuck like this, but that’s not your fault, we should’ve communicated that better ^^
I agree, we wanted it to be a cooking sim, but you’re the food. As such, we had you name the cook, thinking you’d play as them, where in fact you’d play the food. Later, you’d also have a face off against the cook, though we also did not do a great job at communicating that, but we tried :) Anyway thanks for the feedback on that, we’ll see how we can improve on that, especially for next year’s jam!
Thanks, glad you liked the content we made =)
Love the concept behind this.
Thanks, glad you liked it!
Fun! Although even in fullscreen, some sections of the game still seems to be cut off (I'm using Opera GX). The controls are a bit too tight together. Sometimes you can jump behind shelves, just a visual bug, it seems the shelves wasn't bordered properly in coding. I'd say the indications of what could harm you should be clearer, I did not know the knives could hurt me until I walked past two of them. The rolling was very fun to use though! And I love it even more that it can be done while mid-air. The egg walking on slanted surfaces needs to be more properly animated, but it doesn't hinder gameplay, just funny looking. All in all, I still enjoyed it a lot! Love the spritework on this as well, it's very well done!
Edit: Also when I died, I could still play in the background ahaha
Thanks for the feedback! We certainly have to look into a couple of these scaling issues and learn from them for next year! The jumping behind shelves might be a z-fighting issue, will look into that again, thx =)
I agree, harmful things should be clearer, while the sprites look good they blend in with the environment and don’t strike you as if they could strike you down XD
We needed a way to get back up some surfaces and before we add a elevator you have to wait for, a slanted surface was the better way, however making the walking look more logical then rn would’ve taken up too much time, so we just improvised ;)
Thanks for playing our game, where death is but a mere illusion ^^
Excellent game. Fun. Controls were pretty tight. Looks and sounds good and polished. Worth playing again. Couple of blind spots though?
Thanks =D Blind spots in the boss fight where you don’t get hit or something else?
This is a very charming game and it's so cool that you managed to make everything during the jam, the game's so pretty! The gameplay is nice and knowing about the ability to dash midair changes things quite a lot.
I struggled a bit at the boss fight as I couldn't time the jumps right often, but found out that you can stand on the blender to miss most horisontal attacks, was that intentional?
Thanks for playing the game!
The collision was not essentially made for that, but we only found out that one could stand on the blender after the submission. We might’ve had a bit too little time for playtesting it often enough - which is also the reason why the end cutscene’s missing - oh welp, next patch ;)
Nice artstyle
Thanks =D
Loveeeee the cute pixel-art style, well done! :D
Thanks =D
Art looks great, and was a great play :3
Thanks, glad you had fun!
Nice platformer. The music is quite catchy and the pixel art looks nice, although I would have liked the assets to be more uniform.
The controls could have used a bit more polish, and the ability to simply crouch without rolling would also be useful.
Overall, well done!
Thanks, appreciate the feedback!
Good game. The art and music is pretty good. There's a lot of content for 48 hours. Pretty epik!11!11!!1
Thanks! Glad you liked the game!
I love the title lmao. I love how diverse your game world is, and the amount of content like pixel art is truly impressive. This game is truly cookin!
Thanks appreciate it! We had a bunch of artists who just shot out cool pixel arts after each other - was quite impressed myself!
Nice and fun simple platformer. Generally everything worked well and had some nice art and music too. I did find the boss fight at the end a little annoying with so little time to react to the warnings but not that much as I did finish the game. Also a impressive amount of content in here for a short jam like this.
Thanks, appreciate it! The boss fight is quite quick indeed, we had a bit too little time to playtest it, but thankfully death is an illusion in our game ;)
Nice platformer and boss fight, reminds me of some master system games like "cool spot".
While this fits the theme in terms of lore, the actual gameplay is just a normal platformer so I felt that I might have to dock a point based on that.
Thanks for playing!
Pretty neat design, for the areas without issues the game seems pretty polished, though there were a few things I wish the game had (that aren't bug fixes): if s is crouch, then it should be made clear if the player must use the s key in tandem with a or d (which is currently the case), and if not, have sprite change to demonstrate crouching when not paired with a or d; more clarity with level design (at the part with the pots and the air blowing up, I got confused what I had to do because I didn't know I was supposed to jump myself, not just be lifted up by air); consistency in art direction (the pixel detail of the blender compared to the rest of the sprites)
Thanks, appreciate the feedback! I am proud with the movement we got together, but there sure is a bunch of polish to be done to make it feel just right!
Art and Level design direction are 2 areas we hope to improve next year. Our team was a bit too big and we had some struggles we didn’t expect due to that. Hope we can improve on that!
Really cute game. I really enjoyed playing it. Even though I had a few problems with the keys.
It's a great job for only 48 hours.
Thanks, appreciate it!
What keys exactly? If you had issues with Ctrl -> S is an alternative keybind. And for the rat you need to collect a cheese at the start of the level to use the “R” keybind.
Oh okey ! It was R that caused me problems. I understand better now. tks
Great arts and music, I appreciate the effort made to create these yourselves :)
Needs some polish but with some post-jam upgrades, I'm convinced it could become a real great game, keep it up !!
Thanks, appreciate it, we’re certainly gonna be pushing at least one of these! This game deserves a few bug fixes and improvements!
Your game was in my queue for evaluation, so I'll take it seriously)
I like it:
- Very cool and cute animated egg! Watching him is a special pleasure)
- Cool tuned feeling from dash
- I LOVED the knife dodge mini game - it got me very involved and I really enjoyed the feeling of being challenged by it
Moments:
- The topic of role reversal is played here only in the description of the game, otherwise it's still a classic platformer. Replace the egg with a cat and nothing in the game will change. If we are already playing as an egg, then we need some mechanics that implement this.
- The levels feel empty and sometimes I was lost in understanding where to go at all. As if it would be nice to convert the sizes of platforming levels into their saturation.
In any case, it's great that you were able to take part in the jam and managed to make a working build in just 2 days. I have enjoyed playing your game. Good luck with future projects!
Thanks, I appreciate the thorough review!
I agree, our theme execution is a bit vague, we had a big team with many ideas and we were jumping back and forth a lot to a point where it we didn’t manage to include the things that would make it fit like we had envisioned it.
I also agree with your second suggestion, level design was done directly at the start of the game, which gave us a good roadmap, but we followed it too strictly without questioning or playtesting enough if it would be understandable.
We’re looking forward to next years jam to improve on our game making under stress, thanks for your feedback, sure helps a lot!
Was a nice tune that really got stuck for a moment in my mind
Didn't manage to get "R" button to work to heal but overall was a fun experience
Last minute we added the requirement that you need “cheese” to heal. However we quickly noticed - too late for the upload - that we only placed 1 accessible cheese on the map. Well, certainly something we’d like to improve with a post jam patch and something learned for next jam ;)
nice game! i really like the music and the art!
i didn't know how to restart the game after losing .
but it wasn't a big issue had fun with the game :D
and also my game isn't getting many views, can you try it and give me some feedback ?
Hey! Thanks for playing our game =)
You can restart the game with a restart button, there are some UI scaling issues if you don’t play in fullscreen mode so you might’ve been unable to see it.
Your game seems to be doing around the same as ours, but advertising on Twitter, Reddit might help. And maybe some discord servers you know that allow it - including the GMTK Discord review-my-game channel might be an idea =)
Nice job! I really like the art style as well, very charming!
Check our game out, its billiards, with a very cool parry mechanic!
https://itch.io/jam/gmtk-2023/rate/2159488
Thanks, appreciate it! Will take a look =)