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Sunday morning~ Day 9?

Finished most functional maps~ (might not bother adding cosmetics later). That, along with most placeholder for events, transfer between maps, enemy and item spawns, and spawn resets. And enemy move routes. Those are made with love.

2019-07-12-G Enemy move route err...

Forgot to reset back from full-tile to half-tile movement...

2019-07-13-G Kinda lively in here...

Pretty much what to expect. I'd say it's rather lively when they all spawn together.

... and yea, that's it for now. Next I'll be setting the enemy-groups for each of them. And mini-boss events. And story cutscenes. A bunch of eventing ahead...

Also I am not going to implement equipments and damage types (that lethal and non-lethal branching thing). I don't think the non/lethal is needed for this game, nor do I want to implement it anyway. As for equipments, also not needed. I have 3 themes for enemies  and 4 members for the player's party in mind, but at this stage I'll only bring 1 theme and 2 members. Not much customization. Not needed, I think. 

I want to finish this project. I have an idea of what is "enough" to achieve that. This doesn't have to be that dream game. Not now. So, I'm telling myself, like others have, to just "KISS" it. Keep It Simple, Stupid.

One week left, but don't wait for the deadline. Also, thanks for stopping by!