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(1 edit) (+1)

i liked the funny interpretation of the jam's theme and the cute "main character" sprite art :) but even more importantly i really liked the creative (and sometimes really clever) puzzles and the way controls work. not only are they unusual and shake up player's expectations, but they also eliminate any "mechanical" difficulty since nothing is really designed with the expectation of having to chain a bunch of inputs fast, which is really sweet for a puzzle game. great work!

You explained perfectly what were our thoughts in the design phase, we are happy that you understood and appreciated our job, thank you very much!