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Day 9: July 13th, 2019

I got a few things done today:

First, I redid the tiles that I made, making them quicker and easier to use. Before, I had a layering system where I'd place dirt collision blocks and layer grass or rocks on top of those. This proved cumbersome, so I opted to condense the possible combinations into a few tiles which don't require layering. I then redid the first two levels with those tiles and created the third level (which is in the second act.)

I also finally implemented sword interactions with NPC's, however the called method doesn't do anything yet because you can't possibly have the sword this early in the game anyways, but it will decrement NPC health until a death animation is called on them, easy peasy.

The more perceptive of you may notice that I need to sync up the animation with the slash a bit more, but I'm too tired to make that change tonight.
I'm going to finish up level 4 (2-2) tomorrow and try to get a transition to act 3 started. Of course, before I can start working on act 3, I need to create the tiles for it, so I'll probably start on those tomorrow as well.

That's all for tonight,  see you tomorrow.