Oh, no, I can relate to being pressed for time. I also exhausted myself trying to get my own game out, and it still wasn't close to what I wanted it to be. I apologize if I gave the impression that I didn't think you guys worked hard, because all that effort you put in does shine through. The last thing I wanted to do was undermine that. And I did enjoy the game when it was all said and done.
As for the dialogue options, you're right that the cost correlating with more nerve-wracking options flew over my head. I kinda got that sense in the start, but I guess I completely forgot that as I went on. Like I said, the absurd premise of the narrative made me more interested in the more extreme options, and ideally I would have like to replay it to see alternate choices.
The game is a big accomplishment and the team should be proud. My intent was to give the kind of feedback I myself would like to receive, and I apologize for anything I said that came across as undermining your efforts. Best wishes for the rest of the jam.