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As someone working on RTS I am impressed you managed to put something together in that amount of time.  Congrats.

Took me some time to get used to how things worked but otherwise very nice work. RTS need more love!

Could you share your RTS link? I’m interested. :)

I am impressed you managed to put something together in that amount of time

Well, I wouldn’t be able to pull that trick if it was my first RTS. :)

Also, it was my personal challenge. Some people from the community claimed that you shouldn’t make an RTS on a game jam. :D I ran out of time and couldn’t add a tutorial, so I guess they’re partially correct.

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I am working on a c++ engine that handles rts so I can easily make multiple rts. I wish to make it accessible to others but right now there is absolutely no documentation and license so it remains for my personal use.  I am plugging it in Godot to create a first rts using it more as a technical demo than anything for now, here it is : https://simonpicarter.itch.io/fair-and-square

There is also a devlog here on how I handled collision avoidance and movement https://simonpicarter.itch.io/fair-and-square/devlog/540419/movements-and-collis...

I am happy with the progress, working on the multiplayer bits for now, I hope to be able to publish a real first demo on steam by the end of summer but you can already feel the engine working.


Once the engine is in a nice place I may try to use it for a short jam to evaluate how easy it is to use it.