As usual very nice tracks!
Octopus Engine
Creator of
Recent community posts
I am working on a c++ engine that handles rts so I can easily make multiple rts. I wish to make it accessible to others but right now there is absolutely no documentation and license so it remains for my personal use. I am plugging it in Godot to create a first rts using it more as a technical demo than anything for now, here it is : https://simonpicarter.itch.io/fair-and-square
There is also a devlog here on how I handled collision avoidance and movement https://simonpicarter.itch.io/fair-and-square/devlog/540419/movements-and-collis...
I am happy with the progress, working on the multiplayer bits for now, I hope to be able to publish a real first demo on steam by the end of summer but you can already feel the engine working.
Once the engine is in a nice place I may try to use it for a short jam to evaluate how easy it is to use it.
Thanks for the input and kind words.
Indeed right now the gui and display is not super responsive and is intended to a 1080p resolution (which is kinda dated).
For rts I think it is important to keep a fixed game screen resolution so that having a bigger monitor does not result in unfair advantage by making more information visible on one screen.
But zooming in should still be an option.
Right now you see four time more area on your 4k screen compared to mine which indeed result in everything being very hard to tell appart.
There will probably be a complete rework of the UI at some point since I am still getting into Godot I am making rooky design mistakes.