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Octopus Engine

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A member registered Mar 27, 2023 · View creator page →

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As usual very nice tracks!

Yeah my bad, I was not expecting people to check on this page before the end of the jam. I was just setting up the page in advance and testing the web export quickly.

(2 edits)

I am working on a c++ engine that handles rts so I can easily make multiple rts. I wish to make it accessible to others but right now there is absolutely no documentation and license so it remains for my personal use.  I am plugging it in Godot to create a first rts using it more as a technical demo than anything for now, here it is : https://simonpicarter.itch.io/fair-and-square

There is also a devlog here on how I handled collision avoidance and movement https://simonpicarter.itch.io/fair-and-square/devlog/540419/movements-and-collis...

I am happy with the progress, working on the multiplayer bits for now, I hope to be able to publish a real first demo on steam by the end of summer but you can already feel the engine working.


Once the engine is in a nice place I may try to use it for a short jam to evaluate how easy it is to use it.

Simple game with a nice atmosphere but as other said a slower pace would have made it more enjoyable, it felt harder than playing startcraft 2 hehe

As someone working on RTS I am impressed you managed to put something together in that amount of time.  Congrats.

Took me some time to get used to how things worked but otherwise very nice work. RTS need more love!

Nice game, I espacially like the mood and the soundtrack. Very nice chill game.


I had trouble understanding how to take advantage of the "auto-filling" and how the game worked at first. A small in game tutorial would do wonder.

Thanks for the input and kind words.

Indeed right now the gui and display is not super responsive and is intended to a 1080p resolution (which is kinda dated).

For rts I think it is important to keep a fixed game screen resolution so that having a bigger monitor does not result in unfair advantage by making more information visible on one screen.

But zooming in should still be an option.

Right now you see four time more area on your 4k screen compared to mine which indeed result in everything being very hard to tell appart.

There will probably be a complete rework of the UI at some point since I am still getting into Godot I am making rooky design mistakes.

Thanks a lot, despite the lack of recent update i am still working on it! Multiplayer is being added and works nicely for now (1v1)
The Godot integration is gracefully named Godoctopus!