On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Art and music is great! However, i think that idea of jumping in straight lines was already used in a lot of puzzle games

(+1)

Thank you! I feel like the primary distinction I'd like to make between the normal sokoban-type is that you can only move objects when a wall can fling them in a direction.