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Always nice to see another GBA game in this jam. :)

The idea is certainly a nice take on the theme and the snake AI does usually a good job at not killing itself, making it actually fun to try to trick it. Graphics are fairly simple, but that makes them at least clearly visible on the small washed out screens these devices have, so still a plus.

One slightly annoying problem I ran across, no idea if it is specific to real hardware, is that the game sometimes crashes when the snake dies, showing a screen claiming it ran out of sprites for displaying text. Not the win screen I was expecting, but hey, GBA development can be tricky at times, especially under time constraints.

(+1)

Ah yeah that’s an issue with the gba itself basically.  You can have up to 128 sprites at once, so depending on how long the snake is (each segment has one sprite) and how much text is on screen (it also uses sprites) you can basically just run out.

So the issue is that you basically just got the snake long enough that the gba simply can’t display it anymore. If you also just get it more than 128 segments long the same thing happens. 

Wish I could fix it, there are a couple workarounds but they’re a bit out of scope for me unfortunately 

After mucking about with it for a bit, the snake is rather prone to killing itself in the top right corner, so I managed wins with 2 and 3 friends lost, which does not crash, 4 or higher does crash until 13 being ok again. Pretty sure the longer win message crashes it just barely.

And yeah, getting around that limit can be painful at times, doing the snake on a background layer would help, but that tends to take more time to code.