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Criteria | Rank | Score* | Raw Score |
Enjoyment | #3090 | 2.658 | 2.658 |
Overall | #3499 | 2.737 | 2.737 |
Presentation | #3535 | 2.711 | 2.711 |
Creativity | #3614 | 2.842 | 2.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the apple and try to kill the snake
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Couldn't get the browser version working. I wouldn't recommend requiring people to download an emulator to play it. Its a creative idea, but in a jam like this just lowers the playability. Even after downloading the game, none of the buttons did anything so i dont know if i really experienced it or not.
Wow, GBA game?
That is unexpected and cool to see it here!
This is the second game I played in this jam that uses this exact concept, but the execution is so different, that I'm more impressed with this GBA game.
Nice work!
Not sure if this is the bug you stated when come to web emulator, but I face this bug when I open the link, and only get fix after refresh.
I had some problems with running this game. The browser version failed before the game even started (on both Firefox and Chrome). I downloaded the ROM and tried it with a few emulators I had installed. NanoBoyAdvance kept giving "Invalid graphics index: -1" errors everywhere, and BizHawk (which uses an mGBA core for GBA games) wouldn't let me access the settings and randomly froze. I finally downloaded the mGBA build you included on your itch page, which seemed to mostly work. Making a game jam game for the GBA is really ambitious, but seems like your game has a lot of technical issues because of that.
As for the game itself, I like the idea, but the execution has a lot of issues for me. For one, the snake's behavior seemed really unpredictable. It was hard to try to formulate any sort of plan because I didn't understand its behavior, which meant it felt more like I was getting lucky than winning because of my actions. Also, I'm assuming the snake moves before the player, because there were times I felt like I should have been able to narrowly sneak by, but the game disagreed. This feels way more unfair than giving the player's movement priority.
One of the most unique concepts! Well done :D
I had to get an emulator just to play but it was OK.
Interesting concept! It was so addicting and fun!
Nice! I only had to murder 21 friends.
Always nice to see another GBA game in this jam. :)
The idea is certainly a nice take on the theme and the snake AI does usually a good job at not killing itself, making it actually fun to try to trick it. Graphics are fairly simple, but that makes them at least clearly visible on the small washed out screens these devices have, so still a plus.
One slightly annoying problem I ran across, no idea if it is specific to real hardware, is that the game sometimes crashes when the snake dies, showing a screen claiming it ran out of sprites for displaying text. Not the win screen I was expecting, but hey, GBA development can be tricky at times, especially under time constraints.
Ah yeah that’s an issue with the gba itself basically. You can have up to 128 sprites at once, so depending on how long the snake is (each segment has one sprite) and how much text is on screen (it also uses sprites) you can basically just run out.
So the issue is that you basically just got the snake long enough that the gba simply can’t display it anymore. If you also just get it more than 128 segments long the same thing happens.
Wish I could fix it, there are a couple workarounds but they’re a bit out of scope for me unfortunately
After mucking about with it for a bit, the snake is rather prone to killing itself in the top right corner, so I managed wins with 2 and 3 friends lost, which does not crash, 4 or higher does crash until 13 being ok again. Pretty sure the longer win message crashes it just barely.
And yeah, getting around that limit can be painful at times, doing the snake on a background layer would help, but that tends to take more time to code.
I did not expect GBA game! Good job, nice little idea.
It being a Game Boy Advance game is a great detail! The concept is pretty fun to play, but I wish there were more ways to force the snake in a direction, though baiting him into eating you is a great concept on its own. Audio would've been fun, but I can imagine how difficult that would be during a Game Jam on a GBA emulator. The variation options were fun, but overall, a higher base speed would've made the game more engaging. But in the end, great job!
The GBA interface was a little hard to get the hang of at first, but in the end, I loved this game! My one nitpick is that it could use a little polish, but IDK how hard that is with the memory limitations of the console in mind. Other than that, I really enjoyed the simple gameloop.
I’m surprised that someone else made a Game Boy Advance game! Glad we weren’t the only ones! Very nice game, although I did sacrifice a lot of friends :(.
Nice, didnt know there will GBA games. Nice idea, the snake movement and AI seems very well done. Would have loved to have music or sounds.
Cool to see a GBA game! :D
Albeit simple in concept, this was a very fun playthrough!
the gameplay loop is quite fun,while you could argue it stales fast this is based on snake after all so... yeah snake for the win,
I adore the fact that you remade a legendary title like snake! this is the first I see in the jam and It is quite impressive too, the visuals are nice with the matching color palette, and apparently it runs on the GBA which is so cool!
the fact that this is homebrew makes it a hundred times cooler, and pulling off such a game in such a tight time constraint is truly wonderful!
so overall a solid entry, and a memorable one too seeing as its a GBA game: like how cool is that!
honestly just excellent work on this one!
so simple and so effective! I loved the old-school gba art style.
Nice job and good luck with the jam!
Great execution, looks incredible. Great job!
Loved the gba aesthetic, very cool take on a classic game
I didn't expect to see a gba, nice job! Cool concept!
I like the concept a lot. I found the snake's movement a little unpredictable, but that's only an issue for trying to get a good score.
I didn't have a ton of time to flesh out the AI (It's also my first time really trying to make one) so it has a couple bugs I couldn't fix which definitely add to that. For example if you stand in certain positions, the snake will always just go up until it hits a wall then come back towards you, causing a loop.