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Fun game, you did a lot of things right! I really like the risk/reward ratio of wanting to stay out as long as possible without getting hit, also the red highlight that indicates that a field is about to be hit really helps, although that could have been there for a little bit longer before the strike actually comes down. I would have also liked it if you did not come out of hiding on a timer but as soon as you selected the hole you wanted to go to next or maybe on another button press because sometimes I knew that the hammer was busy and I would have been safe but I still had to wait for my timer to go down before I could start collecting points again.
Overall this was a fun little game though, well done!

Thanks for playing! I do agree that the red flashing is a lil short on time, at first it was for an entire second, which was too long, and now its for I believe half or a quarter of a second, which is now too short.
And regarding the coming out of hiding on timer suggestion, I had made the decision for the mole to come out of the holes on a timer as I found that there would be significantly less pressure on the player to make quick decisions (and thus mistakes), and the random whacking of the hammer would look a little less convincing.
I found that the whacks being at the same time as you come out of hiding to be a sort of parallel to how it is in real life, where often times you end up hitting the wrong hole because you were anticipating the mole to pop out there.
I appreciate the feedback! I will keep pondering the idea of removing the timer. I'd like to create a test version of the game with your suggestion because that's really the only way to test it properly.
Again, thank you for playing and leaving such a lovely and detailed comment :D