I really liked the concept and the visuals are spot on. Of course, being this a game jam, I feel like the dodging could receive some work after the jam (I kept playing the left button, A, and it was enough for the attacks I managed to dodge). I liked your ideas to expand the concept, and I'd like to give a suggestion: after each level, the hero who uses the sword decides to abandon it so in the next level another hero comes to use it with a different swording style, so it could bring some challenges (like, idk, one hero may try to give two hits, and you have to control both to deflect the "enemies"). I really hope to see more, great work :)