Thank you for playing! I was considering making the sword rotate only a certain amount, but then i figured that knight's hand rotation will affect that amount and will lead to unprecise movement, which is aggrevating, so i decided to keep the current system. But i see what you are talking about.
GeloRuse
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Like the idea and the mood of the game. You definitely did a great work with the art, good job!
Obscuring the player's face was a nice choice to add to the creepyness. My only nitpick is that the time between activities is too short and the suspicion starts to rise too soon, even with sprinting. But it isn't really a problem, since you get quite a lot of time to solve the puzzle.
Cool concept, sadly due to it's complexity it seems to have a lot of bugs (at least in WebGL version). I noticed that glue trap can be applied only once and after placing 5 blocks you can't place any more. If you buy it again, you just waste energy. Also escapees can walk past by your traps diagonally... You learn to work with this after couple of tries, but it is tiring to just wait for the energy to slowly refill.
But that's the limitations of a Game Jam, can't put out a perfect game in such a short time. I see your vision and i think this idea has potential for a proper game, so i'd say you did well!
As people pointed out, the controls feel floaty, which leads to a lot of deaths, especially with those turtle slam parts. The levels are pretty long and midway checkpoints would be nice, since the levels are not easy and missing some jumps can be very punishing (especially on the last level).
Still, it's a pretty good platformer with solid game mechanics that are used throughout the levels, good job!
Pretty original and fun idea with constantly changing rules. Gets pretty tricky towards the end, but not to a point where it gets aggrevating. As others pointed out, keyboard shortcuts would be great, since towards the end you have to flip between multiple buttons really fast, but it's not big of a deal, since i managed to finish the game regardless.
Love the humor and execution, feels like a finished game, great job!
If only it was that simple...
Fun game with a neat concept, similar to "Choose your own adventure", good job! I really liked checking out the different combinations to see how they change the game. The only nitpick i have is that i wish there was a way to skip the typing animation and get to the options faster.
Thanks! I didn't consider the different weapons, but one of the reviewers suggested different heroes with their own fighting style, to which you have to adapt. I also considered making monsters not just stand there but attack, block and dodge. There is lot that can be done here, if you think about it.