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(+2)

I've seen other card games submission for this jam, but a deck building game in 48 hours? talk about ambitious! and so well executed too!

I'm a sucker for anything greek mythology related, glad you made such an interest concept with the minotaurs' maze. My only comment is that I felt a little wrong cheesing the first levels by just closing the exit :') I'm sure that with all the AI movement involved, testing and balancing must've been really interesting!

Excellent job on the jam <3 Congrats on your art style too, I really liked it.

(+1)

Thanks so much, I really appreciate that! Yeah lvl 1 was designed so you couldn't lose, but there's a level 2 that we left out of the build because it was breaking. So yes, testing was interesting XD Exits are not the only way for you to lose though! If traps kill heroes, the Minotaur does not get experience from them (and obviously if heroes/traps kill the Minotaur you lose). There was a lot we needed to communicate to the player, especially unit pathing, that we weren't able to do in time.

Thanks again for playing!